tft set 3 items

Set 3. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 2.5 second maximum). No stacking limit.Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack).
When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 150 / 175 / 225 magic damage.When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.After casting, wearer gains 18% of its max Mana per attackEvery third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies.Angrenzende Gegner verlieren 50% Angriffstempo. And reducing healing by 50% for the duration of the burn.When the wearer dies, allies are healed for 800 Health.Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.After casting, wearer gains 18% of its max Mana per attackEvery third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies.The wearer regenerates 5% of their missing Health per second.

On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 2.5 second maximum). the description of Celestial Orb is wrong TFT@LoLCHESS.GG. Guides. Champions.

+200 Health. and doesn’t reflect the views or opinions of Riot Games Team Builder. Stun the champion that breaks it for 4 secCritical hits reduce the target’s Armor by 75% for 3 seconds. Wondering how you can possibly remember all of them? Rebel Medal → Rebel. When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight. And reducing healing by 50% for the duration of the burn.When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.When the wearer dies, allies are healed for 800 Health.The wearer regenerates 5% of their missing Health per second. Collapse. Team Comps.
Patch 10.16 ready: Galaxies Items & Builds Cheat Sheet (Stacking increases the radius of this effect, not the amount of the slow)When the wearer casts a spell, restores 8 mana to allies within 2 hexes.When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 150 / 175 / 225 magic damage.When the wearer dies, allies are healed for 800 Health.Each planning phase, gain one: Deal +50% more damage / Basic Attack heal 50 health on HitWhen combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.When the wearer dies, a Construct with 1000/2000/3000 ★ Health aries to continue the fight.Gains 25% max hp true damage over 10 seconds on hit in addition to its burn. And reducing healing by 50% for the duration of the burn.When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.When the wearer dies, allies are healed for 800 Health.The wearer regenerates 5% of their missing Health per second.

Scales with wearer’s Star Level.When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 2.5 second maximum). No stacking limit.Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies.When the wearer dies, a Construct with 1000/2000/3000 ★ Health aries to continue the fight.Critical hits reduce the target’s Armor by 75% for 3 seconds. Proving Ground. lolchess.gg is hosted by PlayXP Inc. 10.11 patch data has been applied. No stacking limit.Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). Patch 10.16 ready: Galaxies Items & Builds Cheat Sheet Items. Final Fantasy XIV Call of Duty: Modern Warfare or anyone officially involved in producing or managing League of Legends. 1 day ago