wows russian ca

Please don't deepfry me on balance, this is my first pretend design. 305mm of pain. If you want, you can show what you're ideas for a logical cruiser progression in the Russian line could be. T8 is a built in steel and served ship. They weren't going to build just one. Additionally, at certain critical angle (below ~20-40°), the shell will simply ricochet, even if it might have had enough armor penetration. Tier IV: Svetlana Turret: 130 mm/55 B-7 Guns 1 x 130 mm Reloading time 7.5 Speed of traverse 7 Tier V: Kirov 180 mm/57 MK-3-180 Guns 3 x 180 mm Reloading time 20 Speed of traverse 8 The intensity with which the shells fall in different points of the area of dispersion, can be described by a Gaussian (normal) distribution. Whether it's worth it to cut you fire chance like that on the chance that you are being uptiered is anyone's own choice, but I prefer consistent damage … However, based on the user collected data we know lines of tech tree ships are tied to specific formulas to determine horizontal dispersion. The ballistic models for AP and HE shells are identical; however, some ships have different muzzle velocities between their HE and AP shells. Provided Minsk doesn't sue us for stealing their WoT mechanics. If the thickness of the armor is equal to or greater than the shatter threshold, the shell shatters. THAT is my proposal. Shell's in-game tracer may not coincide with the actual trajectory, in order to better visualize the shooting process. Its Mark 21 Base Detonating Fuse (BDF) had a delay of 0.033 seconds.
Welcome to YouTube channel of World of Warships! That means that when AP shells are fired at lightly armored and relatively small target, they might over-penetrate -- explode once they passed through the entire ship, or not even explode, if the shell doesn't encounter enough armor to detonate. -People complain "wait, hold on, isn't Stalingrad just Moskva but better?" This is an advantage of some spaced or turtleback armor schemes. These shells have an instant fuse and burst immediately upon hitting a target. In World of Warships. 85 comments. The threshold levels for each compartment of each ship varies. They will have larger gun calliber than previous vessels making them a good leadin. Not sure about Donskoi's project number, and Moskva is Project 66. Every other premium was built or in the process of being built. -I did not state, "this is what a split HAS to be like." Against other cruisers and carriers use AP shells at close and medium ranges, when you can reliably hit the citadel: a well-aimed salvo remove as much as half of the other cruiser's HP. Look at it. In effect, the scheme accepts vulnerability to medium-caliber and high-explosive shells striking the unarmored sections of the hull, in order to improve resistance against the heaviest armor-piercing shells, while at the same time being able to carry a powerful armament and retain useful speed and endurance. Not "my example stats below HAVE to be made into a ship," or "this HAS to happen." Citadel hits will always deal x1.0 of the shell's listed damage (though citadel over-penetration is still possible, and will only deal x0.10 damage). T6-7 are project designs. I propose some changes to highlight the large gun calliber of the russian cruisers, and to add an alternate strength to eccentrify the soviet light cruiser line. The Autoloading mechanic would be interesting in a CL line in WoWS. In this case, unless the enemy ship has no belt armor, HE secondaries would usually shatter. This can cause them to score a regular penetrating hit rather than a citadel hit if they strike another layer of armor first, no matter how thin the two layers are. Greetings, sailors! A ship has to be both a military base and a combat vehicle, since it is designed for long autonomous operations. A ship fighting within its IZ will still probably suffer when hit, but it is theoretically proof against singularly catastrophic hits to the citadel. Please don't accuse me of wanking off to imaginary russian ships. Unlike AP shells, the penetration of HE shells does not depend on the impact angle or velocity---rather, each HE shell has a fixed penetration value which is compared to the raw thickness of the armor. I don't. The enemy battleship shouldn't be at too great of an angle; ideally, it should be perpendicular to your line of fire. -Rather than replace all the heavy cruisers (just Moskva to be specific) with light cruisers, by splitting the line, this would still fulfill the idea while creating actual progression for the heavy cruiser line.
But where my USN BB split at? ANYTHING you see they can nerf. It spams HE. Consumables: damage control, premium reload 60 seconds,  LATEST NEWS. Then we get to Moskva. That is why, unlike the vehicles of World of Tanks, ships in World of Warships are divided into multiple compartments, each with a different value of hit points (HP). The higher the Sigma is, the more likely the shells are to land closer towards the center. There are certain engagement ranges when AP shells will encounter both the belt and the deck armor at fairly large angles, and will have a high probability of either non-penetration or ricochets. That is all. The ship's magazines are located in or around the turret barbettes, and contain the main caliber shells, as well as the gunpowder charges. Something bothers me about the Russian cruiser line. How to play Medium tanks in WOT. For all people yell about paper Russian ships, the number of tech tree ships that are blueprint designs are pretty equal to other nations (France and Germany come to mind). In game, taking the citadel's HP to zero would effectively destroy the ship, even if none of the other compartments were affected. I have IFHE on my Budyonny captain whom I also use for Molotov. A five turreted super Kutuzov is a unique design, and I feel with adjustments, an autoloading mechanic in WoWS could be something unique.